To Duel With Dragons (Dungeons & Dragons d20 3.5 Fantasy by Matt Sprengeler, John Cooper, Doug Kovacs

By Matt Sprengeler, John Cooper, Doug Kovacs

A 4th point experience. Is not anything yet a metal blade and an iron will sufficient to defeat the mightiest monster of all? during this all-new event module for Monte cook dinner offers: Iron Heroes, the computers are referred to as in to find a lacking baby -- the kid of a dragon, that's. they have to discover an old dragon graveyard and defeat a amazing evil wyrm utilizing simply their wits and their guns. like every Iron Heroes adventures, this one makes use of a low-magic, high-action environment to provide heroes a real likelihood to develop into -- Iron Heroes.

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Extra resources for To Duel With Dragons (Dungeons & Dragons d20 3.5 Fantasy Roleplaying, Iron Heroes Adventure, Level 4)

Example text

Ulagor no longer needs to eat, breathe, or sleep. His body died 120 years ago and since then he has been a “guest” of various Hundred commanders. As he is today, Ulagor is a 6-foot-long head surmounted by a pair of huge, rear-sweeping horns. He’s usually found resting on an ornate cushion. Ulagor can see and speak normally, and still possesses a frightening degree of arcane power, but he has little effective strength and less mobility. In his current state he can only move by dragging himself along the ground with his lower jaw, and to bite someone he practically has to convince them to put their limbs between his fangs.

A more detailed entry for the bog shambler is given in the appendix. ); SA See below; SQ Greed, immunity to sleep and paralysis, and see below; SV Fort +5, Ref +0, Will –1; Str 19, Dex 11, Con 16, Int 6, Wis 9, Cha 4. Skills and Feats: Climb +7, Jump +7, Swim +6; Toughness (2 times). Possessions: Greatsword, dagger, shortbow, 20 arrows, studded leather (DR 1d3/magic), 2d6 gp. Languages: Common. Notes: Each warrior is grafted to bones from a different chromatic dragon, which grants them varying immunities.

CR 6 41-50% Chuul CR 7 51-60% Lizardfolk hunting party (2d6+1 lizardfolk) Avg. CR 7 61-70% 2 manticores CR 7 71-80% 1d4+1 witchlights Avg. CR 7 81-90% 2d6 bog shamblers Avg. CR 8 91-95% 1d3 will-o’-wisps Avg. CR 8 96-100% 1d3 chuuls Avg. CR 9 The swamp itself is a formidable foe. It’s a chilly, damp, and utterly miserable place. Leeches and mosquitoes are everywhere. Several types of terrain are found here, each one making life hard for the PCs. The Viper Swamp is broken down into these terrains: shallow bog (40%), deep bog (20%), light undergrowth (20%), and heavy undergrowth (20%).

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