By Matt Sprengeler, John Cooper, Doug Kovacs
A 4th point experience. Is not anything yet a metal blade and an iron will sufficient to defeat the mightiest monster of all? during this all-new event module for Monte cook dinner offers: Iron Heroes, the computers are referred to as in to find a lacking baby -- the kid of a dragon, that's. they have to discover an old dragon graveyard and defeat a amazing evil wyrm utilizing simply their wits and their guns. like every Iron Heroes adventures, this one makes use of a low-magic, high-action environment to provide heroes a real likelihood to develop into -- Iron Heroes.
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In old days, sorcerers sought to profit the single actual Spell that will supply them energy over the entire international and realizing of all magic. . . .
The One actual Spell was once a girl, and her identify used to be Mystra -- and her kisses have been wonderful.
Priest Havilon Tharnstar
Tales advised to a Blind Wizard
It is the time prior to delusion Drannor, while the Heartlands are domestic to barbarians, and depraved dragons rule the skies. In those historical days, Elminster is yet a shepherd boy, dreaming of experience and heroics. whilst a dragon-riding magelord sweeps down upon him, even though, the boy is thrust right into a international of harsh realities, corrupt rulers, and evil sorcerers.
With persistence and grit, Elminster units approximately to alter all that. the results of his labors is a global reborn and a mage made.
The Shadow Spreads
The Time of issues had virtually handed. The chaos of spilled blood, lawless strife, monsters unleashed, and avatars roaming Faerûn was once achieving an end.
However, no longer so those that stroll in Shadow.
The dreaded and insidious Shadowmasters observe that they've one final likelihood to grab keep watch over whereas chaos wrecks havoc on all the geographical regions, and in doing so seal the destiny of not only their archenemy Elminster, yet all of Mystra's minions as well.
Darkness threatens to envelop all Faerûn.
The shadows loom.
Ever ask yourself why priesthoods within the nation-states proceed to flourish, regardless of the secular strength of wealthy retailers and the land-shattering spells of the archmages? the reply lies within the robust spells heretofore saved hid by means of the robed clergy of the cloisters. those sacred spells at the moment are published in those pages, drawn from mythical holy books shortly "lost" on Faerûn.
Complicated dungeons and dragons(forgotten nation-states) compatible for all play degrees
- The Druid Queen (Forgotten Realms: The Druidhome Trilogy, Book 3)
- War (d20 System)
- Crystal Spheres (Advanced Dungeons & Dragons Spelljammer)
- Races of Faerun (Dungeons & Dragons d20 3.0 Fantasy Roleplaying, Forgotten Realms Setting)
- Planes of Conflict (Advanced Dungeons & Dragons, 2nd Edition: Planescape, Campaign Expansion 2615)
- Hand of the Hunter (Forgotten Realms: Chosen of Nendawen, Book 2)
Extra resources for To Duel With Dragons (Dungeons & Dragons d20 3.5 Fantasy Roleplaying, Iron Heroes Adventure, Level 4)
Ulagor no longer needs to eat, breathe, or sleep. His body died 120 years ago and since then he has been a “guest” of various Hundred commanders. As he is today, Ulagor is a 6-foot-long head surmounted by a pair of huge, rear-sweeping horns. He’s usually found resting on an ornate cushion. Ulagor can see and speak normally, and still possesses a frightening degree of arcane power, but he has little effective strength and less mobility. In his current state he can only move by dragging himself along the ground with his lower jaw, and to bite someone he practically has to convince them to put their limbs between his fangs.
A more detailed entry for the bog shambler is given in the appendix. ); SA See below; SQ Greed, immunity to sleep and paralysis, and see below; SV Fort +5, Ref +0, Will –1; Str 19, Dex 11, Con 16, Int 6, Wis 9, Cha 4. Skills and Feats: Climb +7, Jump +7, Swim +6; Toughness (2 times). Possessions: Greatsword, dagger, shortbow, 20 arrows, studded leather (DR 1d3/magic), 2d6 gp. Languages: Common. Notes: Each warrior is grafted to bones from a different chromatic dragon, which grants them varying immunities.
CR 6 41-50% Chuul CR 7 51-60% Lizardfolk hunting party (2d6+1 lizardfolk) Avg. CR 7 61-70% 2 manticores CR 7 71-80% 1d4+1 witchlights Avg. CR 7 81-90% 2d6 bog shamblers Avg. CR 8 91-95% 1d3 will-o’-wisps Avg. CR 8 96-100% 1d3 chuuls Avg. CR 9 The swamp itself is a formidable foe. It’s a chilly, damp, and utterly miserable place. Leeches and mosquitoes are everywhere. Several types of terrain are found here, each one making life hard for the PCs. The Viper Swamp is broken down into these terrains: shallow bog (40%), deep bog (20%), light undergrowth (20%), and heavy undergrowth (20%).