By Alderac Entertainment
"Lying in Darkness, Evil can't conceal from Fate."
The d20 delusion online game is set courageous heroes dealing with off opposed to bad foes. With this sourcebook, the great men have it larger than ever. Roleplaying advice train gamers the best way to craft specific, third-dimensional characters, whereas new principles arm the forces of excellent with robust new guns. All d20 avid gamers will locate worthwhile new status sessions, feats, magic goods, and roleplaying recommendation inside of this booklet, whereas DMs have a range of recent and variation ideas to aid make the motion of their video games even more heroically cinematic.
* New status periods for heroic characters, together with new concepts for the paladin class.
* extra flavors of excellent, with new paladin sub-types designed for every stable alignment.
* Feats, spells, and magic goods especially adapted for heroes to exploit opposed to blackguards, dragons, and different villains.
* Alignments with chew. The gods smile upon a hero, yet smite a heretic. Stray from the trail of the righteous at your individual peril.
* New ideas to kick the cinematic motion in RPGs up a notch. Meta-rules permit gamers to spice up their character's efforts and strike a heroic pose valuable of the best motion heroes.
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In historical days, sorcerers sought to benefit the only precise Spell that might supply them energy over the entire global and knowing of all magic. . . .
The One actual Spell was once a lady, and her identify used to be Mystra -- and her kisses have been wonderful.
Priest Havilon Tharnstar
Tales advised to a Blind Wizard
It is the time ahead of delusion Drannor, while the Heartlands are domestic to barbarians, and depraved dragons rule the skies. In those historic days, Elminster is yet a shepherd boy, dreaming of experience and heroics. while a dragon-riding magelord sweeps down upon him, notwithstanding, the boy is thrust right into a international of harsh realities, corrupt rulers, and evil sorcerers.
With endurance and grit, Elminster units approximately to alter all that. the results of his labors is an international reborn and a mage made.
The Shadow Spreads
The Time of issues had virtually handed. The chaos of spilled blood, lawless strife, monsters unleashed, and avatars roaming Faerûn was once attaining an end.
However, now not so those that stroll in Shadow.
The dreaded and insidious Shadowmasters discover that they have got one final probability to grab regulate whereas chaos wrecks havoc on all the geographical regions, and in doing so seal the destiny of not only their archenemy Elminster, yet all of Mystra's minions as well.
Darkness threatens to envelop all Faerûn.
The shadows loom.
Ever ask yourself why priesthoods within the geographical regions proceed to flourish, regardless of the secular energy of wealthy retailers and the land-shattering spells of the archmages? the reply lies within the potent spells heretofore stored hid via the robed clergy of the cloisters. those sacred spells at the moment are printed in those pages, drawn from mythical holy books almost immediately "lost" on Faerûn.
Complex dungeons and dragons(forgotten nation-states) compatible for all play degrees
- Charon's Claw (Forgotten Realms: Neverwinter, Book 3)
- The Night Parade (Forgotten Realms: Harpers Series, Book 4)
- Corsair (Forgotten Realms: Blades of the Moonsea, Book 2)
- Elfsong (Forgotten Realms: The Harpers, Book 8; Songs & Swords, Book 2)
- Grand History of the Realms (Forgotten Realms)
- Expedition to the Demonweb Pits (Dungeons & Dragons d20 3.5 Fantasy Roleplaying)
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Secondary Attack: +25 vs. Will; 3d6 psychic damage, and the target is stunned until the end of the godforged colossus’s next turn. M Defensive Strike (immediate reaction, when an enemy moves adjacent to the godforged colossus; recharge ⚄ ⚅ ) ✦ Psychic +32 vs. AC; 4d12 + 15 damage plus 3d6 psychic damage, and the colossus makes a secondary attack against the same target. Secondary Attack: +30 vs. Fortitude; the target is pushed 5 squares, knocked prone, and dazed (save ends). R Force Missile (standard; at-will) ✦ Force Ranged 20; +30 vs.
Each power must target a different creature. Using eye rays does not provoke opportunity attacks. 1—Fire Ray (Fire): Ranged 8; +17 vs. Reﬂex; 2d8 + 6 ﬁre damage. 2—Telekinesis Ray: Ranged 8; +17 vs. Fortitude; the target slides 4 squares. 3—Fear Ray (Fear): Ranged 8; +17 vs. Will; the target moves its speed away from the eye of ﬂame by the safest route possible and takes a –2 penalty to attack rolls (save ends). C Fiery Burst (free, when first bloodied and again when the eye of flame is reduced to 0 hit points) ✦ Fire Close burst 2; +17 vs.
Spectral Form (standard; at-will) The bodak skulk turns invisible and gains the insubstantial and phasing qualities . It can do nothing but move in its spectral form, and it can return to its normal form as a free action. Alignment Evil Languages Common Str 21 (+13) Dex 19 (+12) Wis 15 (+10) Con 22 (+14) Int 6 (+6) Cha 23 (+14) Level 18 Soldier Medium shadow humanoid (undead) XP 2,000 Initiative +16 Senses Perception +17; darkvision Agonizing Gaze (Fear, Gaze, Necrotic) aura 5; a creature in the aura that makes a melee or a ranged attack against the bodak reaver takes 5 necrotic damage before the attack roll is made and takes a –2 penalty to the attack roll.