Deluxe Eberron Dungeon Master's Screen (Dungeons & Dragons by Christopher Perkins

By Christopher Perkins

A Dungeon Master’s monitor designed particularly for the Eberron crusade environment, together with an advantage poster map of Khorvaire.Produced by way of renowned call for, this DM monitor turns out to be useful to Dungeon Masters operating campaigns within the Eberron environment. It comprises the entire tables from the D&D Deluxe Dungeon Master’s display, with variations and extra fabric applicable for online game parts particular to the Eberron atmosphere. front showcases a beautifulwidescreen-format piece of Eberron art. additionally integrated is a poster mapof Khorvaire, the first atmosphere of the Eberron crusade, with borders, traderoutes, and different information no longer published on any earlier full-sized map.CHRISTOPHER PERKINS is the layout supervisor for RPGs and Miniaturesat Wizards of the Coast, Inc. He has contributed to varied roleplayingproducts, together with d20 destiny™ and Monster guide III®.

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Additional info for Deluxe Eberron Dungeon Master's Screen (Dungeons & Dragons d20 3.5 Fantasy Roleplaying, Eberron Accessories)

Sample text

Many runescarred berserkers bind themselves to a single Witch and protect her with their very lives, but others become the chieftains of berserker lodges or take up a simple existence as a wandering defender of the Rashemi people. The word of a Witch is law in Rashemen, but runescarred berserkers CLASS SKILLS carry a weight of authority The runescarred berserker’s class skills almost as great in some (and the key ability for each skill) are quarters of the land. Climb (Str), Craft (Int), Handle Animal All runescarred berserkers (Cha), Intimidate (Cha), Jump (Str), Listen have at least some experience (Wis), Ride (Dex), Sense Motive (Wis), as barbarians, since the abilSurvival (Wis), and Swim (Str).

Qxd 2/10/03 9:30 AM Page 33 PRESTIGE CLASSES TABLE 2–10: THE SHOU DISCIPLE Class Level 1st 2nd 3rd 4th 5th Base Attack +1 +2 +3 +4 +5 Fort Save +2 +3 +3 +4 +4 Ref Save +2 +3 +3 +4 +4 Will Save +0 +0 +1 +1 +1 Unarmed Damage 1d6 1d8 1d10 1d10 2d6 Illustration by Adam Rex REQUIREMENTS To qualify to become a Shou disciple, a character must fulfill all the following criteria. Base Attack Bonus: +3. Base Reflex Save: +2. Skills: Balance 4 ranks, Jump 8 ranks, Tumble 4 ranks. Feats: Dodge, Improved Unarmed Strike, Weapon Focus (unarmed strike).

Region: Rashemen. Benefit: Before resting, you may draw upon the power of the land to revitalize your body and mind. This allows you to recover 2 hit points per day of light activity, or 4 hit points per level for each day of complete rest, and 2 ability score points per day, or 4 ability score points for each day of complete rest. This stacks with the benefits of long-term care provided by someone with the Heal skill (see Chapter 5: Skills in the Player’s Handbook). You may also use the energy of the land to fuel your body’s need for food and water.

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