By Richard Baker, Bruce R. Cordell, Ari Marmell, Chris Sims
Monsters and different threats from the realm of Athas.This complement for the darkish sunlight® crusade atmosphere collects the main iconic and hazardous monsters of the darkish solar crusade surroundings into one convenient tome. It additionally comprises different risks and threats present in the wasteland wastelands and dungeon tombs of Athas. The creatures and threats provided herein make invaluable encounters for Athasian heroes or the heroes on your “homebrew” D&D® crusade.
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In old days, sorcerers sought to benefit the only real Spell that might supply them strength over the entire international and figuring out of all magic. . . .
The One actual Spell was once a lady, and her identify used to be Mystra -- and her kisses have been wonderful.
Priest Havilon Tharnstar
Tales advised to a Blind Wizard
It is the time sooner than fantasy Drannor, while the Heartlands are domestic to barbarians, and depraved dragons rule the skies. In those historical days, Elminster is yet a shepherd boy, dreaming of event and heroics. while a dragon-riding magelord sweeps down upon him, although, the boy is thrust right into a international of harsh realities, corrupt rulers, and evil sorcerers.
With endurance and grit, Elminster units approximately to alter all that. the results of his labors is a global reborn and a mage made.
The Shadow Spreads
The Time of issues had nearly handed. The chaos of spilled blood, lawless strife, monsters unleashed, and avatars roaming Faerûn used to be attaining an end.
However, now not so those that stroll in Shadow.
The dreaded and insidious Shadowmasters notice that they've one final likelihood to grab regulate whereas chaos wrecks havoc on the entire geographical regions, and in doing so seal the destiny of not only their archenemy Elminster, yet all of Mystra's minions as well.
Darkness threatens to envelop all Faerûn.
The shadows loom.
Ever ask yourself why priesthoods within the geographical regions proceed to flourish, regardless of the secular strength of wealthy retailers and the land-shattering spells of the archmages? the reply lies within the strong spells heretofore saved hid by way of the robed clergy of the cloisters. those sacred spells are actually printed in those pages, drawn from mythical holy books almost immediately "lost" on Faerûn.
Complex dungeons and dragons(forgotten geographical regions) appropriate for all play degrees
- Cormyr (Forgotten Realms, No. 9410, Advanced Dungeons & Dragons Fantasy Roleplay)
- Sacrifice of the Widow (Forgotten Realms: The Lady Penitent, Book 1)
- Council of Wyrms (AD&D 2nd Ed Fantasy Roleplaying, 3bks+3maps+12RefCards)
- The Sapphire Crescent (Forgotten Realms: The Scions of Arrabar, Book 1)
Extra info for Dark Sun Creature Catalog
It exploits its longspear's reach, moving about qUickly while staying with its target. ELADRIN MIRAGE ADEPT The wavering mirages and blowing winds open like a curtain, and the mirage adepts step through behind the veiled warriors. Around them, reality ripples and shifts. Eladrin Mirage Adept Level 7 Controller Medium fey human oid XP 30 0 Initiative +6 Perception +9 Low·light vision HP 80; Bloodied 40 AC 21, Fortitude 19, Reflex 20, Will 19 Speed 6 Saving Throws +5 against charm effects . ' (±) Dagger (psychic, weapon) + At·WIII Fey Step (teleportation) + Encounter Effect: The adept teleports 5 squares.
Will 16 Perception +8 Speed 7 Sharpshooter's Advantage The sniper deals 3 extra damage against any creature it is hidden from. Wild Step The sniper ignores difficult terrain when it shifts. CD Bone Dagger (weapon) + At-Will Attack: Melee 1 (one creature); +8 vs. AC Hit: 5 damage. ® Chatkcha (weapon) + At-Will Attock: Ranged 6/11 (one creature); +8 vs. AC Hit: 5 damage. Elven Misdirection. At-Will Effect: The sniper moves 2 squares. If it has cover or conceal ment, it can make a Stealth check to become hidden with an automatic check result of 25.
A drake sails in surrounded by its wind veil and rips at its target, then buffets the victim with a blast of wind to force it over the edge. It does not risk counterattacks by focusing too long on anyone target. Bloodied Response + Encounter Tri88er: The drake is first bloodied. Effect (Free Action): Wind veil recharges. and the drake uses it. Control the Wind + At-Will Tri88er: An enemy hits the drake. Attack (Immediate Reaction): Close burst 5 (triggering enemy in burst); +27 vs. AC Hit: 6d6 + 9 damage, and the drake slides the target 3 squares.