City of Ravens (Forgotten Realms: The Cities, Book 1) by Richard Baker

By Richard Baker

Ravens Bluff

The urban of Ravens

For the 1st time, Jack Ravenwild's designs exceed his abilities. His goals plunge him into the center of a plot to smash the town, a noble quest to discover a misplaced hoard, and a conspiracy to grab the reins of energy throughout the nobility's video game of mask. Worse but, Jack needs to choose from a lifetime of freedom and saving town he doesn't even be aware of he loves.

The Cities

A new sequence of stand-alone novels, every one set in a single of the potent towns of Faerûn.

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Additional info for City of Ravens (Forgotten Realms: The Cities, Book 1)

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Many runescarred berserkers bind themselves to a single Witch and protect her with their very lives, but others become the chieftains of berserker lodges or take up a simple existence as a wandering defender of the Rashemi people. The word of a Witch is law in Rashemen, but runescarred berserkers CLASS SKILLS carry a weight of authority The runescarred berserker’s class skills almost as great in some (and the key ability for each skill) are quarters of the land. Climb (Str), Craft (Int), Handle Animal All runescarred berserkers (Cha), Intimidate (Cha), Jump (Str), Listen have at least some experience (Wis), Ride (Dex), Sense Motive (Wis), as barbarians, since the abilSurvival (Wis), and Swim (Str).

Qxd 2/10/03 9:30 AM Page 33 PRESTIGE CLASSES TABLE 2–10: THE SHOU DISCIPLE Class Level 1st 2nd 3rd 4th 5th Base Attack +1 +2 +3 +4 +5 Fort Save +2 +3 +3 +4 +4 Ref Save +2 +3 +3 +4 +4 Will Save +0 +0 +1 +1 +1 Unarmed Damage 1d6 1d8 1d10 1d10 2d6 Illustration by Adam Rex REQUIREMENTS To qualify to become a Shou disciple, a character must fulfill all the following criteria. Base Attack Bonus: +3. Base Reflex Save: +2. Skills: Balance 4 ranks, Jump 8 ranks, Tumble 4 ranks. Feats: Dodge, Improved Unarmed Strike, Weapon Focus (unarmed strike).

Region: Rashemen. Benefit: Before resting, you may draw upon the power of the land to revitalize your body and mind. This allows you to recover 2 hit points per day of light activity, or 4 hit points per level for each day of complete rest, and 2 ability score points per day, or 4 ability score points for each day of complete rest. This stacks with the benefits of long-term care provided by someone with the Heal skill (see Chapter 5: Skills in the Player’s Handbook). You may also use the energy of the land to fuel your body’s need for food and water.

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