By Richard Baker
The urban of Ravens
For the 1st time, Jack Ravenwild's designs exceed his abilities. His goals plunge him into the center of a plot to smash the town, a noble quest to discover a misplaced hoard, and a conspiracy to grab the reins of energy throughout the nobility's video game of mask. Worse but, Jack needs to choose from a lifetime of freedom and saving town he doesn't even be aware of he loves.
A new sequence of stand-alone novels, every one set in a single of the potent towns of Faerûn.
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In historic days, sorcerers sought to profit the only real Spell that may supply them strength over the entire global and knowing of all magic. . . .
The One real Spell was once a lady, and her identify used to be Mystra -- and her kisses have been wonderful.
Priest Havilon Tharnstar
Tales advised to a Blind Wizard
It is the time sooner than fable Drannor, whilst the Heartlands are domestic to barbarians, and depraved dragons rule the skies. In those old days, Elminster is yet a shepherd boy, dreaming of event and heroics. while a dragon-riding magelord sweeps down upon him, notwithstanding, the boy is thrust right into a international of harsh realities, corrupt rulers, and evil sorcerers.
With persistence and grit, Elminster units approximately to alter all that. the results of his labors is an international reborn and a mage made.
The Shadow Spreads
The Time of problems had nearly handed. The chaos of spilled blood, lawless strife, monsters unleashed, and avatars roaming Faerûn used to be achieving an end.
However, no longer so those that stroll in Shadow.
The dreaded and insidious Shadowmasters discover that they've one final likelihood to grab regulate whereas chaos wrecks havoc on all the nation-states, and in doing so seal the destiny of not only their archenemy Elminster, yet all of Mystra's minions as well.
Darkness threatens to envelop all Faerûn.
The shadows loom.
Ever ask yourself why priesthoods within the nation-states proceed to flourish, regardless of the secular energy of wealthy retailers and the land-shattering spells of the archmages? the reply lies within the effective spells heretofore saved hid by means of the robed clergy of the cloisters. those sacred spells at the moment are printed in those pages, drawn from mythical holy books almost immediately "lost" on Faerûn.
Complex dungeons and dragons(forgotten nation-states) compatible for all play degrees
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Additional info for City of Ravens (Forgotten Realms: The Cities, Book 1)
Many runescarred berserkers bind themselves to a single Witch and protect her with their very lives, but others become the chieftains of berserker lodges or take up a simple existence as a wandering defender of the Rashemi people. The word of a Witch is law in Rashemen, but runescarred berserkers CLASS SKILLS carry a weight of authority The runescarred berserker’s class skills almost as great in some (and the key ability for each skill) are quarters of the land. Climb (Str), Craft (Int), Handle Animal All runescarred berserkers (Cha), Intimidate (Cha), Jump (Str), Listen have at least some experience (Wis), Ride (Dex), Sense Motive (Wis), as barbarians, since the abilSurvival (Wis), and Swim (Str).
Qxd 2/10/03 9:30 AM Page 33 PRESTIGE CLASSES TABLE 2–10: THE SHOU DISCIPLE Class Level 1st 2nd 3rd 4th 5th Base Attack +1 +2 +3 +4 +5 Fort Save +2 +3 +3 +4 +4 Ref Save +2 +3 +3 +4 +4 Will Save +0 +0 +1 +1 +1 Unarmed Damage 1d6 1d8 1d10 1d10 2d6 Illustration by Adam Rex REQUIREMENTS To qualify to become a Shou disciple, a character must fulfill all the following criteria. Base Attack Bonus: +3. Base Reflex Save: +2. Skills: Balance 4 ranks, Jump 8 ranks, Tumble 4 ranks. Feats: Dodge, Improved Unarmed Strike, Weapon Focus (unarmed strike).
Region: Rashemen. Benefit: Before resting, you may draw upon the power of the land to revitalize your body and mind. This allows you to recover 2 hit points per day of light activity, or 4 hit points per level for each day of complete rest, and 2 ability score points per day, or 4 ability score points for each day of complete rest. This stacks with the benefits of long-term care provided by someone with the Heal skill (see Chapter 5: Skills in the Player’s Handbook). You may also use the energy of the land to fuel your body’s need for food and water.