By Bruce Cordell, Visit Amazon's Bruce R. Cordell Page, search results, Learn about Author Central, Bruce R. Cordell,
The Blood of old Battles RisesAn everlasting demonic warfare attracts dangerously on the subject of an finish, threatening the stability of all lifestyles. on the crux of this chaotic feud is living a mythical terror fixated upon immortality at any expense. in basic terms the main robust heroes can wish to defeat a strength that lies past the effect of the gods.Bastion of damaged Souls is a stand-alone experience for the Dungeons & Dragons video game. Designed to problem 18th-level D&D heroes, it pits them opposed to essentially the most robust beings within the multiverse.To use this experience, a Dungeon grasp additionally wishes the Player's instruction manual, the Dungeon Master's consultant, and the Monster Manual.This event is the newest aspect in a set of adventures designed to take characters from newbie to complicated degrees of play (although no past event desire be performed to play this one). Bastion of damaged Souls beneficial properties an extra sixteen pages of content material for a similar expense as prior adventures.
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In old days, sorcerers sought to profit the single precise Spell that will provide them energy over the entire international and realizing of all magic. . . .
The One precise Spell was once a lady, and her identify used to be Mystra -- and her kisses have been wonderful.
Priest Havilon Tharnstar
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It is the time prior to fable Drannor, while the Heartlands are domestic to barbarians, and depraved dragons rule the skies. In those historical days, Elminster is yet a shepherd boy, dreaming of event and heroics. while a dragon-riding magelord sweeps down upon him, notwithstanding, the boy is thrust right into a international of harsh realities, corrupt rulers, and evil sorcerers.
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The Shadow Spreads
The Time of issues had nearly handed. The chaos of spilled blood, lawless strife, monsters unleashed, and avatars roaming Faerûn used to be achieving an end.
However, now not so those that stroll in Shadow.
The dreaded and insidious Shadowmasters become aware of that they've one final probability to grab keep watch over whereas chaos wrecks havoc on the entire nation-states, and in doing so seal the destiny of not only their archenemy Elminster, yet all of Mystra's minions as well.
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Ever ask yourself why priesthoods within the nation-states proceed to flourish, regardless of the secular strength of wealthy retailers and the land-shattering spells of the archmages? the reply lies within the potent spells heretofore saved hid via the robed clergy of the cloisters. those sacred spells at the moment are published in those pages, drawn from mythical holy books almost immediately "lost" on Faerûn.
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Extra info for Bastion of Broken Souls (Dungeons & Dragons d20 3.0 Fantasy Roleplaying Adventure, 18th Level)
In addition, she can increase the chains’ length by up to 15 feet and cause them to sprout razor-edged barbs. These chains attack as effectively as the Cathezar herself. She can climb chains she controls at her normal speed without a Climb check. Fearless (Ex): The Cathezar is so fierce that she believes that no one and nothing can overcome her. She is immune to all fear effects, including Intimidate checks. Unnerving Gaze (Su): Once per round as a free action, the Cathezar can make her face resemble one of the opponent’s departed loved ones or bitter enemies.
Currently, no renegade spawn or desperate demon hides in this chamber. Nor do crystal screamers or spiritovore energons hunt its crystalline depths for savory soul lights. PCs who rest here do not need to check for wandering monsters, as they might if trekking the wilds of the unmapped regions of the Bastion (see F5). Treasure: A trek around the periphery of this cham- ber reveals the skeletal body of a male orc in full plate armor on which the holy symbol of a sun is visible. The crystal trees have apparently partly overgrown the body, though it is still visible.
Animate Trees (Sp): A treant can animate trees within 180 feet at will, controlling up to two trees at a time. It takes a full round for a normal tree to uproot itself. Thereafter, it moves with a speed of 10 feet and fights as a normal treant in all respects. Animated trees lose their ability to move if the treant that animated them is incapacitated or moves out of range. The ability is otherwise similar to liveoak as cast by a 12th-level druid. Trample (Ex): A treant or animated tree can trample Medium-size or smaller creatures for 4d8+7 points of damage.