Bastion of Broken Souls (Dungeons & Dragons d20 3.0 Fantasy by Bruce Cordell, Visit Amazon's Bruce R. Cordell Page, search

By Bruce Cordell, Visit Amazon's Bruce R. Cordell Page, search results, Learn about Author Central, Bruce R. Cordell,

The Blood of old Battles RisesAn everlasting demonic warfare attracts dangerously on the subject of an finish, threatening the stability of all lifestyles. on the crux of this chaotic feud is living a mythical terror fixated upon immortality at any expense. in basic terms the main robust heroes can wish to defeat a strength that lies past the effect of the gods.Bastion of damaged Souls is a stand-alone experience for the Dungeons & Dragons video game. Designed to problem 18th-level D&D heroes, it pits them opposed to essentially the most robust beings within the multiverse.To use this experience, a Dungeon grasp additionally wishes the Player's instruction manual, the Dungeon Master's consultant, and the Monster Manual.This event is the newest aspect in a set of adventures designed to take characters from newbie to complicated degrees of play (although no past event desire be performed to play this one). Bastion of damaged Souls beneficial properties an extra sixteen pages of content material for a similar expense as prior adventures.

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Extra info for Bastion of Broken Souls (Dungeons & Dragons d20 3.0 Fantasy Roleplaying Adventure, 18th Level)

Example text

In addition, she can increase the chains’ length by up to 15 feet and cause them to sprout razor-edged barbs. These chains attack as effectively as the Cathezar herself. She can climb chains she controls at her normal speed without a Climb check. Fearless (Ex): The Cathezar is so fierce that she believes that no one and nothing can overcome her. She is immune to all fear effects, including Intimidate checks. Unnerving Gaze (Su): Once per round as a free action, the Cathezar can make her face resemble one of the opponent’s departed loved ones or bitter enemies.

Currently, no renegade spawn or desperate demon hides in this chamber. Nor do crystal screamers or spiritovore energons hunt its crystalline depths for savory soul lights. PCs who rest here do not need to check for wandering monsters, as they might if trekking the wilds of the unmapped regions of the Bastion (see F5). Treasure: A trek around the periphery of this cham- ber reveals the skeletal body of a male orc in full plate armor on which the holy symbol of a sun is visible. The crystal trees have apparently partly overgrown the body, though it is still visible.

Animate Trees (Sp): A treant can animate trees within 180 feet at will, controlling up to two trees at a time. It takes a full round for a normal tree to uproot itself. Thereafter, it moves with a speed of 10 feet and fights as a normal treant in all respects. Animated trees lose their ability to move if the treant that animated them is incapacitated or moves out of range. The ability is otherwise similar to liveoak as cast by a 12th-level druid. Trample (Ex): A treant or animated tree can trample Medium-size or smaller creatures for 4d8+7 points of damage.

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