By Jeff Grubb, Kate Novak
Azure Bonds is the 1st e-book of The Finder's Stone trilogy through Jeff Grubb and Kate Novak. It was once later made into an experience module, Curse of the Azure Bonds, and a working laptop or computer online game of a similar identify published via Strategic Simulations, Inc.
She is a sell-sword, a warrior-for-hire, and an adventuress. She aroused from sleep with a sequence of twisting, magical blue sigils inscribed on her fingers and no reminiscence of the place she obtained them.
Determined to profit the character of the mysterious tattoo, Alias joins forces with an not likely workforce of partners: the halfling bard, Ruskettle, the southern mage, Akabar, and the oddly silent lizard-man, Dragonbait. With their aid, she discovers that the symbols carry the most important to her very existence.
But these answerable for the sigils aren't a fan of Alias's persisted reliable well-being. And if the 5 evil masters locate her first, she may possibly become aware of all too quickly their hideous mystery.
Read Online or Download Azure Bonds (Forgotten Realms: The Finders Stone Trilogy, Book 1) PDF
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In historic days, sorcerers sought to benefit the single actual Spell that will supply them energy over all of the international and realizing of all magic. . . .
The One real Spell was once a lady, and her identify used to be Mystra -- and her kisses have been wonderful.
Priest Havilon Tharnstar
Tales instructed to a Blind Wizard
It is the time sooner than fable Drannor, whilst the Heartlands are domestic to barbarians, and depraved dragons rule the skies. In those historical days, Elminster is yet a shepherd boy, dreaming of event and heroics. whilst a dragon-riding magelord sweeps down upon him, notwithstanding, the boy is thrust right into a international of harsh realities, corrupt rulers, and evil sorcerers.
With persistence and grit, Elminster units approximately to alter all that. the results of his labors is an international reborn and a mage made.
The Shadow Spreads
The Time of issues had nearly handed. The chaos of spilled blood, lawless strife, monsters unleashed, and avatars roaming Faerûn was once attaining an end.
However, no longer so those that stroll in Shadow.
The dreaded and insidious Shadowmasters notice that they've one final likelihood to grab keep an eye on whereas chaos wrecks havoc on the entire nation-states, and in doing so seal the destiny of not only their archenemy Elminster, yet all of Mystra's minions as well.
Darkness threatens to envelop all Faerûn.
The shadows loom.
Ever ask yourself why priesthoods within the geographical regions proceed to flourish, regardless of the secular energy of wealthy retailers and the land-shattering spells of the archmages? the reply lies within the amazing spells heretofore saved hid by way of the robed clergy of the cloisters. those sacred spells are actually published in those pages, drawn from mythical holy books shortly "lost" on Faerûn.
Complex dungeons and dragons(forgotten geographical regions) compatible for all play degrees
- Swords of Dragonfire (Forgotten Realms: The Knights of Myth Drannor, Book 2)
- Player's Option: Heroes of Shadow: A 4th Edition D&D Supplement
- Sojourn (Forgotten Realms: The Dark Elf Trilogy, Book 3; The Legend of Drizzt, Book 3)
Extra info for Azure Bonds (Forgotten Realms: The Finders Stone Trilogy, Book 1)
Ifthe lone sahuagin slays the creature, it can attempt a new saving throw to end its frenzied state. If the saving throw fails it must repeat the process. Sahuagin fighting out of the water are not subject to blood frenzy. Sahuagin can rommunicate with sharks at ranges up to SO yards. However, sharks are not immediately friendly toward sahuagin, and the two species occasionallv prey on each other. If a sahuagin has no immediate hostile intentions toward a shirk, however, the sea devil has a chance to befnend it.
Clever parties can exploit this behavior in many ways. One such way is to use magic to draw the sea devil's attention away Irom somewhere else. Another is to launch magical attacks from two different dkctions, thus prompting the sahuagin to split up and attack each source of magic. 17 and limitations as sahuagin. However, they are n subject to blood frenzy and do not fear magic. pressures tha sahuagin, and often dive t o depths of 2,400 feet, MALENT1 -- Malenti have slightly less mobility in the water their fellow'sahuagin;their base swimming speed Ivlalenti eyes allow them to see as far as other sahua but they have no sensitivity to light.
2. Effechve Strength score. The number in paentheses apphes as a bonus to the opposed roll when the sahuagin has an opponent trapped m a net, see page 23. 3 The number before the slash is the damage rating for the Sahuagm's hands; the number after the slash is for the feet 39 It appears certain that no single, magical event gave rise to the sea devils. At least, sage have not clearly identified such an event. No power claims the title of the sahuagin’s creator, and the devil men do not recognize onethough their voraaous god, Sekolah,has clearly played a role in ensuring their spread to worlds throughout the Prime Material Plane.